Bubblenaut icon

Games / Bubblenaut

Physics puzzle

Bubblenaut

Push a bubble up from the bottom of the sea. It doesn't stop at the surface.

Coming soon onGoogle Play Coming soon on theApp Store
  • Android
  • iPhone
  • Portrait
  • Free with ads

You never touch the bubble. Tap on its far side and it's pushed away from your finger: tap below it to rise, tap to its right to drift left. Every tap costs air, and air is the bubble's size, so a bubble that can still move is a bubble that's slowly disappearing.

Big is strong but sluggish. Small is nimble but fragile. Collect floating bubbles to refill, and find the way out in as few taps as you can. Underwater, the bubble rises on its own.

Genre
Physics puzzle
Platform
Android and iPhone
Price
Free, with ads and optional purchases
Status
Coming soon
Privacy
What Bubblenaut keeps

How it plays

Air is fuel. Don't run out.

  1. Tap beside it

    The bubble is pushed straight away from your finger. There's no cooldown, so quick taps add up.

  2. Spend your air

    Each tap shrinks it a little. When you're low, the rim pulses coral. Spend the last puff and it pops.

  3. Find the way out

    Pick up loose bubbles to grow back, steer around the spikes, and reach the surface or the exit pipe within par for three stars.

Screenshots

It starts at the bottom of the sea

Each section has its own creatures, hazards and ways through. These are only the beginning.

A puzzle level in deep blue water: the bubble under a pipe hung with icicles, a diver, a manta ray, a cloud of jellyfish and a sea urchin, with the way out through an opening in the rock above.
A puzzle level in Twilight Water
The Climb in the dark of the Abyss: a sperm whale crosses at the top, anglerfish lurk at the edges, and a moored mine and a sea urchin wait by the bubble.
The Climb, in the Abyss
A boss arena: a frog on a lily pad above two drifting lanes of urchins, mines and bubbles.
A boss, in the Shallows

Features

What's inside

  • 48 levels

    Forty puzzles, five in each of eight sections, from the bottom of the sea to places you won't expect, each turning on one thing to notice. And a boss at the end of every section.

  • A boss in every section

    Each section ends in a boss, and no two are beaten the same way. Working out how is half the fight.

  • The Climb

    An endless climb, with the dark rising behind you. The higher you get, the more there is to meet. Choose Easy, Normal or Hard, and start from any section you've reached.

  • Today's forecast

    Once you've climbed high enough, a new climb every day, in a section you've reached, under its own twist: Rush Hour, Giants' Day, Big Swell and more. Climb it as often as you like, and come back tomorrow to keep your streak going.

  • A field guide

    A page for everything you meet on the way up, and milestones that unlock new tints, trails, faces, doodles and stickers for your bubble.

  • And that's only the water

    Urchins, pufferfish, jellyfish and mines to begin with. Now and then something far bigger crosses your path, and you'll want to see it coming.

  • Help when you need it

    The first time something new turns up, the game stops to say what it does, and each level opens with its hint the first time you play it. The ? beside pause says it all again.

  • Carry on after a pop

    Popped halfway up a climb? Watch an optional ad to carry on from where you were.

  • Optional purchases

    Remove Ads stops the ads between levels and climbs. Premium Air, our finest air, does that too, and adds free continues, every menu look, climbs you build yourself, faces on your bubble that come alive, and snow or glitter inside it. Already have Remove Ads? Premium Air costs only the difference.